Kiddoer — Kids Build Real Games with AI

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Kiddoer kids AI game building

Kids build real games by talking to an AI.

For ages 8 to 15. Children start with a game that already works. They change it by talking to an AI pair programmer, an AI partner that writes code with them.

What they make is real code. It gets a link that anyone can open and play.

There are two tracks, or courses. Each has ten live small-group classes, taught in English or Chinese. The Explorer Track (ages 8 to 10) teaches logic through interactive AI games. Kids play a game, change it, then build their own. The Script Track (ages 11 to 15) builds a real app. Kids put their code on GitHub, a website for storing code. Then they put the app online at a real web address. Both tracks end with a Demo Day, where kids show what they made.

Finished projects go into the Kiddoer Arcade. Anyone can play them there in a browser. There is nothing to download and no account to make. Schools, after-school centres and tutors can also run the programme under their own brand.

Screenshots

Kiddoer home page: kids don't just play games here, they build them

The Kiddoer home page and its two learning tracks.

The Kiddoer Arcade listing games made by kids

The Arcade: games made by kids, free to play in a browser.

A student-made sandbox game playing inside the Kiddoer Arcade

A sandbox game built by an 11-year-old student. You can play it right on the page.

  • AI pair programmer

    In the Kiddoer Studio, a student says what they want to change, in their own words. Then they watch the AI rewrite the game. It shows its progress as it writes. The game reloads in a few seconds.

  • Start from a working game

    Students begin with a game that already runs. So the first lesson is about changing something real. They don't have to stare at an empty file.

  • Two tracks by age

    The Explorer Track is for ages 8 to 10. The Script Track is for ages 11 to 15. Each has ten sessions. No coding experience is needed.

  • The Kiddoer Arcade

    A public gallery of games made by kids. Anyone can play them in any browser. You can filter the games: made by kids, made in class, or built with kids' help.

  • Publish and remix

    Students publish their games to their class shelf. A classmate can copy a game into a new project of their own. The new project gives credit to the original maker.

  • Partner programme

    Schools and tutors can teach Kiddoer under their own name. They use the Kiddoer curriculum (course plan), projects and AI tool.

  • Real code, real link

    Kids write real JavaScript, a common coding language. They don't use drag-and-drop blocks. The result is a web page. It runs anywhere and can be sent to anyone.

  • The AI cannot break their game

    Every AI edit is checked before it is saved. If a change would break the game, it is thrown away. The student sees a short explanation. Their working version stays as it was.

  • Grounded in learning research

    Each idea we use is tied to published studies. The ideas are: learning through projects, 'move first, type later' for younger kids, AI as a coding partner, and real audiences instead of tests.

  • A safe, closed classroom

    Students sign in with a picture code from their teacher. There is no public sign-up. Errors come with an 'Ask AI' button, so kids don't get stuck.

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