Kiddoer — Kids Build Real Games with AI

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Kiddoer kids AI game building

Kids build real games by talking to an AI.

For ages 8 to 15. Children start from a game that already works and change it by talking to an AI pair programmer.

What they make is real code, with a link anyone can open and play.

There are two tracks of ten live small-group sessions, taught in English or Chinese. The Explorer Track (ages 8 to 10) teaches logic through interactive AI games: kids play one, change it, then build their own. The Script Track (ages 11 to 15) builds a real app, pushes it to GitHub and deploys it to a live web address. Both end with a Demo Day.

Finished projects go into the Kiddoer Arcade, where anyone can play them in a browser with no download and no account. Schools, after-school centres and tutors can also run the programme under their own brand.

Screenshots

Kiddoer home page: kids don't just play games here, they build them

The Kiddoer home page and its two learning tracks.

The Kiddoer Arcade listing games made by kids

The Arcade: games made by kids, free to play in a browser.

A student-made sandbox game playing inside the Kiddoer Arcade

A sandbox game built by an 11-year-old student, playable right on the page.

  • AI pair programmer

    In the Kiddoer Studio, a student describes a change in their own words and watches the AI rewrite the game, with progress shown as it writes. The game reloads in a few seconds.

  • Start from a working game

    Students begin with a game that already runs, so the first lesson is about changing something real, not staring at an empty file.

  • Two tracks by age

    Explorer Track for ages 8 to 10, Script Track for ages 11 to 15, ten sessions each, no coding experience needed.

  • The Kiddoer Arcade

    A public gallery of games made by kids, playable in any browser, with filters for games made by kids, made in class, or built with kids' help.

  • Publish and remix

    Students publish games to their class shelf, and classmates can copy one into a new project of their own, with credit to the original author.

  • Partner programme

    Schools and tutors can teach Kiddoer under their own name, using the curriculum, projects and AI tool.

  • Real code, real link

    Kids write real JavaScript, not blocks. The result is a web page that runs anywhere and can be sent to anyone.

  • The AI cannot break their game

    Every AI edit is checked before it is saved. If a change would break the game, it is thrown away, the student gets a short explanation, and their working version stays.

  • Grounded in learning research

    Project-based learning, 'move first, type later' for younger kids, AI as a pair programmer and real audiences instead of tests, each tied to published studies.

  • A safe, closed classroom

    Students sign in with a picture code from their teacher; there is no public sign-up, and errors come with an 'Ask AI' button so kids don't get stuck.

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